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Author Topic: Highway 52 Track - Pre-Alpha Release!  (Read 2879 times)

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Offline jasterdan

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Highway 52 Track - Pre-Alpha Release!
« on: 08/28/12, 06:16 PM »
Hey everyone,

Well, I was hoping I'd have time to at least make something worthy of being called an alpha release, but it looks like I'm going to have to settle for less, unfortunately!

Highway 52 is a 93.5 mile road course set between Rochester and Cannon Falls, Minnesota!

She's not pretty, but at least it's somewhat interesting!

Check out http://www.minnesota-slim.net/nr2003/hwy52/ for more info, screenshots and download!

-Jaster
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http://www.minnesota-slim.net/nr2003/

Offline WoofGM

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Re: Highway 52 Track - Pre-Alpha Release!
« Reply #1 on: 08/28/12, 08:18 PM »
 :17:  :-\ :-\ :-\ :-\ How many times will I have to pit to complete the race????

Good job Adam  :clap: :clap: :clap:
Keep Honking...................

I'm Still Reloading.............

Offline ongias25

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Re: Highway 52 Track - Pre-Alpha Release!
« Reply #2 on: 08/28/12, 09:34 PM »
Thank you,really enjoy your work.Phil

Offline Robert Vining

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Re: Highway 52 Track - Pre-Alpha Release!
« Reply #3 on: 08/28/12, 11:35 PM »
That's really cool. Enjoyed the action figures page as well. Thanks for sharing your work Jaster!
Robert Vining, Owner
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Offline Chadley

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Re: Highway 52 Track - Pre-Alpha Release!
« Reply #4 on: 08/29/12, 06:25 AM »
Cool stuff, but the Minnesota I see when I cross the border has more trees.  :) Just kidding, I know how much work goes into building a track, especially when you are trying to do an accurate representation of real roads. Good luck finishing it up, looking great so far. Fun to see stuff from this part of the country.

Offline jasterdan

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Re: Highway 52 Track - Pre-Alpha Release!
« Reply #5 on: 08/29/12, 12:36 PM »
Dave, I recommend pitting once every lap if you want to finish the race!

Phil and Robert, thanks for your comments! It's my pleasure to add unique things to this addicting game.

Chadley, yeah there's a lot of work to do before any scenery goes up. I just went hiking with my girlfriend in the Bad Lands for the first time during fourth-of-July-weekend, and as soon as I got home I did a few laps on all your South Dakota tracks. Now that I've been over there I can really see how great your tracks are! Thanks for the great work!
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Offline swingeasy

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Re: Highway 52 Track - Pre-Alpha Release!
« Reply #6 on: 08/30/12, 12:55 PM »
Hey I really like this.  I wonder why the cars run sideways and backwards in replays?  I guess because its a pre-alpha.  Looks kind of funny though!!!!!  :clap:



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NASCAR 2003, DO I NEED TO SAY ANYTHING MORE!!!!!

ENJOY LIFE NOW - IT HAS AN EXPIRATION DATE!!

Offline jasterdan

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Re: Highway 52 Track - Pre-Alpha Release!
« Reply #7 on: 08/30/12, 02:07 PM »
Yeah, the replays are pretty strange beyond a certain point on the track! The "sidewinder" thing only happens with the player's car though. The opponent cars seem to work just fine, except for TV1 and TV2 when the game runs out of cameras!
Jaster Dan's NASCAR Racing 2003 Season Showroom
http://www.minnesota-slim.net/nr2003/