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10/21/19, 05:27 AM

Author Topic: Winmip help  (Read 1899 times)

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Offline Rogue

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Winmip help
« on: 06/08/11, 05:20 AM »
I made a new Buick manufacturer logo to replace the ford logo in the player and opponent screens. Anyone have a good guide on what to color depth to use for the bmp and ti maps, or should I make them in tga format for use in winmip.

any help appreciated.

Offline Sage

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Re: Winmip help
« Reply #1 on: 06/08/11, 02:19 PM »
I was trying to do sort of the same thing (in my case replace the manufacturer's logos with a 'series' one) without any luck, so I'd be curious to hear what others have to say as well.
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Offline Matt

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Re: Winmip help
« Reply #2 on: 06/08/11, 02:32 PM »
It has been a while since I did this but from memory I believe that they have to be set at 8bit for either format. You can do either .bmp or .tga based on preference. The only difference would be the transparency layer would have to be a separate file if you go with .bmp. With .tga, you just need to add an alpha channel to get transparency. Then use winmip to convert to a .stp file and name it based on what make you want it to replace (logo_mfg_lg_ford.stp and logo_mfg_sm_ford.stp)
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Offline Rogue

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Re: Winmip help
« Reply #3 on: 06/08/11, 06:22 PM »
thanks anyway, I got em made. just don't show up in the game oh well. I put them in the series folder and the series Art folder.

Offline Smoke

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Re: Winmip help
« Reply #4 on: 06/11/11, 06:15 AM »
I think you just need to put them in the layout folder itself.